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	<title>T=Machine &#187; facebook</title>
	<link>http://t-machine.org</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
	<lastBuildDate>Thu, 21 Aug 2008 09:33:57 +0000</lastBuildDate>
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	<item>
		<title>Kongregate&#8217;s Rating/Reputation systems</title>
		<description>Kongregate, in detail

I'd been meaning to write this up for a while. It's something I've said verbally enough times now that I'd rather write it up and send people a URL :). A lot of people underestimate Kong (www.kongregate.com), including, I suspect, many people in the games industry. IMHO, even ...</description>
		<link>http://t-machine.org/index.php/2008/07/07/kongregates-ratingreputation-systems/</link>
			</item>
	<item>
		<title>The rest of the world is not like us&#8230;</title>
		<description>Andrew Chen has a great post on how people use Facebook and why MySpace pages are so ugly

I particularly liked the straightforward comparison between the opposing viewpoints on design, i.e.:

Facebook / Google / "modern" web companies:


	Simple, Functional, Easy




Myspace / GeoCities / "poorly designed" web presences:


	Lots of options - perceived as ...</description>
		<link>http://t-machine.org/index.php/2007/11/30/the-rest-of-the-world-is-not-like-us/</link>
			</item>
	<item>
		<title>Internet as Platform - Marc Andreessen is wrong?</title>
		<description>"Often wrong, never in doubt" is the tagline on Marc Andreessen's blog. With a recent post of his, on the "three kinds of platforms you meet on the internet", I think the first part of that tagline is ringing true :P - Marc is talking nonsense with his claims that ...</description>
		<link>http://t-machine.org/index.php/2007/09/27/internet-as-platform-marc-andreessen-is-wrong/</link>
			</item>
	<item>
		<title>Ten tips and tricks for writing Facebook Apps</title>
		<description>(Only a couple of these are java-specific, but this is a.k.a.: "How to make Facebook Apps using Java - part 3")

(I assume you've already had a look at part 1 and part 2? They're more beginner-oriented)

Bugs, Misconceptions, and Subtle Features

Interfacing with Facebook's servers is pretty hard, considering how seemingly trivial ...</description>
		<link>http://t-machine.org/index.php/2007/09/21/ten-tips-and-tricks-for-writing-facebook-apps/</link>
			</item>
	<item>
		<title>The secret to making successful web 2.0 startups?</title>
		<description>
The entire switch here is to think of these websites not as collections of features or products, but rather manufactured experiences that are designed to be compelling wastes of peoples' time ;-) -- Andrew Chen


http://andrewchen.typepad.com/andrew_chens_blog/2007/08/reward-schedule.html </description>
		<link>http://t-machine.org/index.php/2007/09/03/the-secret-to-making-successful-web-20-startups/</link>
			</item>
	<item>
		<title>How to Make Facebook Apps Using Java - part 2</title>
		<description>In the first part, I covered a very high-level, idiot-guide to getting started with writing a Facebook app in java. This part will cover the details of how to architect your own code for basic Facebook authentication, and include code samples you can use to get up and running more ...</description>
		<link>http://t-machine.org/index.php/2007/08/13/how-to-make-facebook-apps-using-java-part-2/</link>
			</item>
	<item>
		<title>How to Make Facebook Apps Using Java - part 1</title>
		<description>I wrote a game last weekend, for Facebook. Writing the entire multiplayer persistent game took a day and a half; getting it to integrate with Facebook is taking several days. Mostly, the problem is that Facebook hasn't - yet - provided user-guide documentation, and there are plenty of bugs in ...</description>
		<link>http://t-machine.org/index.php/2007/08/02/how-to-make-facebook-apps-using-java-part-1/</link>
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